2024-2025 / COMU0045-1

Histories of video games

Duration

30h Th

Number of credits

 Master in performing arts, professional focus (Master international)5 crédits 
 Master in performing arts, teaching focus5 crédits 
 Master in performing arts, professional focus in cinema and performing arts5 crédits 

Lecturer

Björn-Olav Dozo, N...

Language(s) of instruction

French language

Organisation and examination

Teaching in the first semester, review in January

Schedule

Schedule online

Units courses prerequisite and corequisite

Prerequisite or corequisite units are presented within each program

Learning unit contents

As an extension of the course "History and Analysis of Video Game Practices" (COMU2149-1), which is offered to undergraduate students as part of the Popular Cultures minor and serves as an introduction to the study of video games as a cultural object at the university, this master's course takes the form of a research seminar and is also designed to support students who wish to write a Master's dissertation in the field of video games.

The course focuses on the history of video games, on the one hand by deconstructing the traditional, canonical history (American-centric, with a Western view on Japan, and focused on commercially successful video game hardware - popular game consoles), and on the other hand by proposing, depending on the year, probes that uncover non-hegemonic video game histories. Special attention will be paid to video game production in Belgium.

In addition to this historiographical shift in content, the course also aims to encourage students to reflect on the writing of history itself: is a written narrative the most appropriate form to report on material that involves sound, images, and interaction? Does a digital historiographic form have the same longevity as a printed book? These and other questions will feed into a collective process in which students will engage in supervised research on a topic defined in advance of the course.

This year, the seminar will be based in part on interviews with people working in the field of video game production in Belgium. This original material, necessary for writing a history of video games in Belgium, will be the first support of the course.

Learning outcomes of the learning unit

Learn how to turn video game into an historical object.

Learn to problematize the classical history of video games.

Learn how to build a corpus of sources on a contemporary object.

Get examples of interviews with video game professionals.

Prerequisite knowledge and skills

An interest in video games and their history is an advantage.

Planned learning activities and teaching methods

Part of the sessions are ex cathedra. Another part involves attending interviews. A third is based on the pooling of collected sources.

Mode of delivery (face to face, distance learning, hybrid learning)

Face-to-face course

Course materials and recommended or required readings

Platform(s) used for course materials:
- eCampus


Further information:

Interviews with video game professionals are available on YouTube. The course platform is eCampus.

Exam(s) in session

Any session

- In-person

oral exam

Written work / report

Continuous assessment


Further information:

The exam consists of three parts.

1. Participation in course sessions and research into sources concerning the history of video games in Belgium.

2. A ten-page essay problematizing a question related to the course theme. The paper is to be submitted on eCampus as a PDF file.

3. An oral presentation of the work during the session.

Work placement(s)

Organisational remarks and main changes to the course

Contacts

Professor: Björn-Olav Dozo

bo.dozo@uliege.be

Association of one or more MOOCs

The MOOC entitled 'Introduction à la culture vidéoludique (P2)' is associated with this course.